- renderVector(ctx, v, origin?, scale?, color?, flipX?, originOffset?, renderVectorComponents?, lineWidth?, arrowAng?, arrowScale?, xColor?, yColor?): void
Parameters
ctx: CanvasRenderingContext2D
origin: Vec2 = ...
scale: Vec2 = ...
color: string = "#000"
flipX: boolean = true
originOffset: Vec2 = ...
renderVectorComponents: boolean = true
lineWidth: number = 3
arrowAng: number = 155
arrowScale: number = 10
xColor: string = "#f00"
yColor: string = "#0f0"
Returns void
Draw a vector from origin to v